Zest Game Engine
Zest is our in‑house game engine. We’re building it to support fast iteration, clean tooling, and lightweight performance so teams can ship without friction.
Lemonade editor — early Zest tooling preview.
Zest Engine & Lemonade Editor — Public Roadmap
Phase 1 — Core & Stability (Current)
- Improve scene system reliability
- Strengthen LuaU scripting API
- Refine editor UX (selection, gizmos, properties)
- Renderer cleanup and stability fixes
- Full documentation site
Phase 2 — Engine Features
- Physics & collision system
- Improved lighting & shadows
- Material system upgrade (PBR)
- Post‑processing framework
- Asset import improvements (textures, models)
- Prefabs and reusable objects
Phase 3 — Editor Tools
- Animation timeline
- Material editor
- Audio mixer
- Scene search & filtering
- Undo/redo system
Phase 4 — Game Packaging
- One‑click AppImage/Exe export for Windows and Linux
- Build settings panel
- Asset bundling & encryption
- Standalone runtime improvements
Phase 5 — Long‑Term Vision
- Networking layer
- Cross‑platform support for Mobile and Consoles
Want updates?
The latest progress is shared through our community channels. Join the Discord to stay in the loop.
Follow Zest on Discord